r.subject = entity.getId();
r.indent(1);
r.newlines = 0;
r.add(currentBay.getType());
addReport(r);
currentBay.destroyDoorNext();
}
Entity fighter = game.getEntity(fighterId);
if (!launchUnit(entity, fighter, curPos, curFacing, step.getVelocity(), step.getElevation(), step.getVectors(), bonus)) {
System.err.println("Error! Server was told to unload " + fighter.getDisplayName() + " from " + entity.getDisplayName() + " into " + curPos.getBoardNum());
}