0, //_strikethroughThickness,
0, //_strikethroughOffset,
toPixels(hhead.lineGap()),
toPixels(hhead.lineGap() + hhead.ascender() + hhead.descender()),
toPixels(hhead.ascender()),
toPixels(hhead.descender()),
toPixels(0)); // _maxCharWidth
}
private float toPixels(double sizeInUnits) {
return (float) (sizeInUnits / unitsPerEm * size);