final ID3D11InputLayout layout = device.CreateInputLayout(new D3D11_INPUT_ELEMENT_DESC[] { layoutDesc }, code);
immediateContext.IASetInputLayout(layout);
// Creating vertex shader
final ID3D11VertexShader vs = device.CreateVertexShader(code, null);
code.Release();
// Creating pixel shader
code = D3DCompile(shaders, null, null, null, "PS", "ps_5_0", 0, 0);
final ID3D11PixelShader ps = device.CreatePixelShader(code, null);
code.Release();