&& this.crossoverParent2 == null) {
this.crossoverParent2 = this.grid[row][col].getUniverseRunner();
} else {
final UniverseRunner target = this.grid[row][col]
.getUniverseRunner();
target.crossover(this.rnd, this.crossoverParent1, this.crossoverParent2);
target.randomize(this.rnd);
}
}
}