Package com.sun.j3d.internal

Examples of com.sun.j3d.internal.DoubleBufferWrapper.position()


/* 331 */               out.writeInt(0);
/*     */             } else {
/* 333 */               out.writeInt(2);
/* 334 */               FloatBufferWrapper bb = new FloatBufferWrapper(buf);
/* 335 */               float[] floats = new float[bb.limit()];
/* 336 */               bb.position(0);
/* 337 */               bb.get(floats);
/* 338 */               writeFloatArray(out, floats);
/*     */             }
/* 340 */           } else if (((GeometryArray)this.node).getNormalRef3f() != null) {
/* 341 */             out.writeInt(7);
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/* 372 */                 out.writeInt(0);
/*     */               } else {
/* 374 */                 out.writeInt(2);
/* 375 */                 FloatBufferWrapper bb = new FloatBufferWrapper(buf);
/* 376 */                 float[] floats = new float[bb.limit()];
/* 377 */                 bb.position(0);
/* 378 */                 bb.get(floats);
/* 379 */                 writeFloatArray(out, floats);
/*     */               }
/* 381 */             } else if (((GeometryArray)this.node).getTexCoordRef2f(set) != null) {
/* 382 */               out.writeInt(6);
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/* 411 */                 out.writeInt(0);
/*     */               } else {
/* 413 */                 out.writeInt(2);
/* 414 */                 FloatBufferWrapper bb = new FloatBufferWrapper(buf);
/* 415 */                 float[] floats = new float[bb.limit()];
/* 416 */                 bb.position(0);
/* 417 */                 bb.get(floats);
/* 418 */                 writeFloatArray(out, floats);
/*     */               }
/* 420 */             } else if (((GeometryArray)this.node).getTexCoordRef3f(set) != null) {
/* 421 */               out.writeInt(7);
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/* 451 */                 out.writeInt(0);
/*     */               } else {
/* 453 */                 out.writeInt(2);
/* 454 */                 FloatBufferWrapper bb = new FloatBufferWrapper(buf);
/* 455 */                 float[] floats = new float[bb.limit()];
/* 456 */                 bb.position(0);
/* 457 */                 bb.get(floats);
/* 458 */                 writeFloatArray(out, floats);
/*     */               }
/*     */             }
/* 461 */             else if (((GeometryArray)this.node).getTexCoordRefFloat(set) != null) {
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