Package com.ngt.jopenmetaverse.shared.sim.rendering.mesh

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()


        // Populate the vertex array
        _vertices = new Vertex[_numVertices];

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
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        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
View Full Code Here

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
View Full Code Here

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