GL11.glBlendFunc(770, 771);
GL11.glColor4f(var6, var7, var9, var5);
var8.begin();
var8.vertex((float)var0, (float)var3, 0.0F);
var8.vertex((float)var2, (float)var3, 0.0F);
var8.vertex((float)var2, (float)var1, 0.0F);
var8.vertex((float)var0, (float)var1, 0.0F);
var8.end();
GL11.glEnable(3553);
GL11.glDisable(3042);
}