Package com.l2jfrozen.gameserver.network

Examples of com.l2jfrozen.gameserver.network.L2GameClient.closeNow()


      //_log.warning("Player with account " + login_cl.getAccount() + " kicked for flooding with packet " + Integer.toHexString(opcode));     
    }
    else if (_client instanceof L2GameClient)
    {   
      L2GameClient game_cl = (L2GameClient) _client;
      game_cl.closeNow();
     
      //_log.warning("Player with account " + game_cl.accountName + " kicked for flooding with packet " + Integer.toHexString(opcode));     
    }   
  }
 
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        game_cl.getActiveChar().setPunishLevel(L2PcInstance.PunishLevel.ACC, 0);     
        //_log.warning("Player " + game_cl.getActiveChar() + " of account " + game_cl.accountName + " banned forever for flooding with packet " + Integer.toHexString(opcode));       
        game_cl.getActiveChar().logout();
      }
     
      game_cl.closeNow();
      //_log.warning("Player with account " + game_cl.accountName + " kicked for flooding with packet " + Integer.toHexString(opcode));     
    }   
  } 
}
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        ((FastMap<String, L2GameClient>) _accountsInGameServer).put(account, client);
        return true;
      }
      if (Config.DEBUG)
        _log.info("Old Client was online --> Close Old Client Connection");
      savedClient.closeNow();
      _accountsInGameServer.remove(account);
      return false;
    }
    if (Config.DEBUG)
      _log.info("Client was not online --> New Client Connection");
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