((L2NpcInstance) target).endDecayTask();
}
}
else
{
summon.spawnMe(activeChar.getX() + Rnd.get(40)-20, activeChar.getY() + Rnd.get(40)-20, activeChar.getZ());
}
summon.setFollowStatus(true);
summon.setShowSummonAnimation(false); // addVisibleObject created the info packets with summon animation
// if someone comes into range now, the animation shouldnt show any more