}
if(!Util.checkIfInRange(0, activeChar, target, false))
{
// Check already summon
if(!targetChar.teleportRequest((L2PcInstance) activeChar, skill))
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ALREADY_SUMMONED);
sm.addString(target.getName());
activeChar.sendPacket(sm);
continue;