return;
}
pet.setName(_name);
pet.broadcastPacket(new NpcInfo(pet, activeChar));
activeChar.sendPacket(new PetInfo(pet));
// The PetInfo packet wipes the PartySpelled (list of active spells' icons). Re-add them
pet.updateEffectIcons(true);
// set the flag on the control item to say that the pet has a name
if(pet instanceof L2PetInstance)