* @return a @see Node below which the 3d model and the animation controller is present
*/
public static Node getModel4(String template, boolean optimized, boolean hwSkinning){
Node n = getModelInternal(JMEAnimationController.class, template, optimized, hwSkinning);
n.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
n.updateGeometricState();
return n;
}
// private static void addController(Node model, Mesh [] meshes,