Package com.jme3.export

Examples of com.jme3.export.InputCapsule.readFloat()


        rebuildRigidBody();
        setGravity((Vector3f) capsule.readSavable("gravity", Vector3f.ZERO.clone()));
        setFriction(capsule.readFloat("friction", 0.5f));
        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));
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        setGravity((Vector3f) capsule.readSavable("gravity", Vector3f.ZERO.clone()));
        setFriction(capsule.readFloat("friction", 0.5f));
        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));
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        setFriction(capsule.readFloat("friction", 0.5f));
        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
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        setFriction(capsule.readFloat("friction", 0.5f));
        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
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        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
        setPhysicsRotation((Matrix3f) capsule.readSavable("physicsRotation", new Matrix3f()));
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        setKinematic(capsule.readBoolean("kinematic", false));

        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
        setPhysicsRotation((Matrix3f) capsule.readSavable("physicsRotation", new Matrix3f()));
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        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
        setPhysicsRotation((Matrix3f) capsule.readSavable("physicsRotation", new Matrix3f()));
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        setRestitution(capsule.readFloat("restitution", 0));
        setAngularFactor(capsule.readFloat("angularFactor", 1));
        setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0));
        setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f));
        setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0));
        setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));

        setPhysicsLocation((Vector3f) capsule.readSavable("physicsLocation", new Vector3f()));
        setPhysicsRotation((Matrix3f) capsule.readSavable("physicsRotation", new Matrix3f()));

        joints = capsule.readSavableArrayList("joints", null);
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        super.read(im);
        InputCapsule ic = (InputCapsule) im.getCapsule(this);
        zFarOverride = ic.readInt("zFarOverride", 0);
        light = (SpotLight) ic.readSavable("light", null);
        fadeInfo = (Vector2f) ic.readSavable("fadeInfo", null);
        fadeLength = ic.readFloat("fadeLength", 0f);
        init((int) shadowMapSize);

    }

    @Override
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    @Override
    public void read(JmeImporter im) throws IOException {
        super.read(im);
        InputCapsule capsule = im.getCapsule(this);
        float dampingDirAng = capsule.readFloat("dampingDirAng", 0f);
        float dampingDirLin = capsule.readFloat("dampingDirLin", 0f);
        float dampingLimAng = capsule.readFloat("dampingLimAng", 0f);
        float dampingLimLin = capsule.readFloat("dampingLimLin", 0f);
        float dampingOrthoAng = capsule.readFloat("dampingOrthoAng", 0f);
        float dampingOrthoLin = capsule.readFloat("dampingOrthoLin", 0f);
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