Package com.badlogic.gdx.utils

Examples of com.badlogic.gdx.utils.DataInput.readInt()


      // IK constraints.
      for (int i = 0, n = input.readInt(true); i < n; i++) {
        IkConstraintData ikConstraintData = new IkConstraintData(input.readString());
        for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
          ikConstraintData.bones.add(skeletonData.bones.get(input.readInt(true)));
        ikConstraintData.target = skeletonData.bones.get(input.readInt(true));
        ikConstraintData.mix = input.readFloat();
        ikConstraintData.bendDirection = input.readByte();
        skeletonData.ikConstraints.add(ikConstraintData);
      }
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      // IK constraints.
      for (int i = 0, n = input.readInt(true); i < n; i++) {
        IkConstraintData ikConstraintData = new IkConstraintData(input.readString());
        for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
          ikConstraintData.bones.add(skeletonData.bones.get(input.readInt(true)));
        ikConstraintData.target = skeletonData.bones.get(input.readInt(true));
        ikConstraintData.mix = input.readFloat();
        ikConstraintData.bendDirection = input.readByte();
        skeletonData.ikConstraints.add(ikConstraintData);
      }
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        ikConstraintData.bendDirection = input.readByte();
        skeletonData.ikConstraints.add(ikConstraintData);
      }

      // Slots.
      for (int i = 0, n = input.readInt(true); i < n; i++) {
        String slotName = input.readString();
        BoneData boneData = skeletonData.bones.get(input.readInt(true));
        SlotData slotData = new SlotData(slotName, boneData);
        Color.rgba8888ToColor(slotData.color, input.readInt());
        slotData.attachmentName = input.readString();
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      }

      // Slots.
      for (int i = 0, n = input.readInt(true); i < n; i++) {
        String slotName = input.readString();
        BoneData boneData = skeletonData.bones.get(input.readInt(true));
        SlotData slotData = new SlotData(slotName, boneData);
        Color.rgba8888ToColor(slotData.color, input.readInt());
        slotData.attachmentName = input.readString();
        slotData.additiveBlending = input.readBoolean();
        skeletonData.slots.add(slotData);
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      // Slots.
      for (int i = 0, n = input.readInt(true); i < n; i++) {
        String slotName = input.readString();
        BoneData boneData = skeletonData.bones.get(input.readInt(true));
        SlotData slotData = new SlotData(slotName, boneData);
        Color.rgba8888ToColor(slotData.color, input.readInt());
        slotData.attachmentName = input.readString();
        slotData.additiveBlending = input.readBoolean();
        skeletonData.slots.add(slotData);
      }
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        skeletonData.defaultSkin = defaultSkin;
        skeletonData.skins.add(defaultSkin);
      }

      // Skins.
      for (int i = 0, n = input.readInt(true); i < n; i++)
        skeletonData.skins.add(readSkin(input, input.readString(), nonessential));

      // Events.
      for (int i = 0, n = input.readInt(true); i < n; i++) {
        EventData eventData = new EventData(input.readString());
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      // Skins.
      for (int i = 0, n = input.readInt(true); i < n; i++)
        skeletonData.skins.add(readSkin(input, input.readString(), nonessential));

      // Events.
      for (int i = 0, n = input.readInt(true); i < n; i++) {
        EventData eventData = new EventData(input.readString());
        eventData.intValue = input.readInt(false);
        eventData.floatValue = input.readFloat();
        eventData.stringValue = input.readString();
        skeletonData.events.add(eventData);
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        skeletonData.skins.add(readSkin(input, input.readString(), nonessential));

      // Events.
      for (int i = 0, n = input.readInt(true); i < n; i++) {
        EventData eventData = new EventData(input.readString());
        eventData.intValue = input.readInt(false);
        eventData.floatValue = input.readFloat();
        eventData.stringValue = input.readString();
        skeletonData.events.add(eventData);
      }
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        eventData.stringValue = input.readString();
        skeletonData.events.add(eventData);
      }

      // Animations.
      for (int i = 0, n = input.readInt(true); i < n; i++)
        readAnimation(input.readString(), input, skeletonData);

    } catch (IOException ex) {
      throw new SerializationException("Error reading skeleton file.", ex);
    } finally {
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