Package com.badlogic.gdx.utils

Examples of com.badlogic.gdx.utils.DataInput.readFloat()


        int parentIndex = input.readInt(true) - 1;
        if (parentIndex != -1) parent = skeletonData.bones.get(parentIndex);
        BoneData boneData = new BoneData(name, parent);
        boneData.x = input.readFloat() * scale;
        boneData.y = input.readFloat() * scale;
        boneData.scaleX = input.readFloat();
        boneData.scaleY = input.readFloat();
        boneData.rotation = input.readFloat();
        boneData.length = input.readFloat() * scale;
        boneData.flipX = input.readBoolean();
        boneData.flipY = input.readBoolean();
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        if (parentIndex != -1) parent = skeletonData.bones.get(parentIndex);
        BoneData boneData = new BoneData(name, parent);
        boneData.x = input.readFloat() * scale;
        boneData.y = input.readFloat() * scale;
        boneData.scaleX = input.readFloat();
        boneData.scaleY = input.readFloat();
        boneData.rotation = input.readFloat();
        boneData.length = input.readFloat() * scale;
        boneData.flipX = input.readBoolean();
        boneData.flipY = input.readBoolean();
        boneData.inheritScale = input.readBoolean();
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        BoneData boneData = new BoneData(name, parent);
        boneData.x = input.readFloat() * scale;
        boneData.y = input.readFloat() * scale;
        boneData.scaleX = input.readFloat();
        boneData.scaleY = input.readFloat();
        boneData.rotation = input.readFloat();
        boneData.length = input.readFloat() * scale;
        boneData.flipX = input.readBoolean();
        boneData.flipY = input.readBoolean();
        boneData.inheritScale = input.readBoolean();
        boneData.inheritRotation = input.readBoolean();
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        boneData.x = input.readFloat() * scale;
        boneData.y = input.readFloat() * scale;
        boneData.scaleX = input.readFloat();
        boneData.scaleY = input.readFloat();
        boneData.rotation = input.readFloat();
        boneData.length = input.readFloat() * scale;
        boneData.flipX = input.readBoolean();
        boneData.flipY = input.readBoolean();
        boneData.inheritScale = input.readBoolean();
        boneData.inheritRotation = input.readBoolean();
        if (nonessential) Color.rgba8888ToColor(boneData.color, input.readInt());
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      for (int i = 0, n = input.readInt(true); i < n; i++) {
        IkConstraintData ikConstraintData = new IkConstraintData(input.readString());
        for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
          ikConstraintData.bones.add(skeletonData.bones.get(input.readInt(true)));
        ikConstraintData.target = skeletonData.bones.get(input.readInt(true));
        ikConstraintData.mix = input.readFloat();
        ikConstraintData.bendDirection = input.readByte();
        skeletonData.ikConstraints.add(ikConstraintData);
      }

      // Slots.
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      // Events.
      for (int i = 0, n = input.readInt(true); i < n; i++) {
        EventData eventData = new EventData(input.readString());
        eventData.intValue = input.readInt(false);
        eventData.floatValue = input.readFloat();
        eventData.stringValue = input.readString();
        skeletonData.events.add(eventData);
      }

      // Animations.
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