if (bone.parent == null) continue;
float x = skeletonX + bone.data.length * bone.m00 + bone.worldX;
float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
shapes.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
}
shapes.x(skeletonX, skeletonY, 4 * scale);
}
if (drawRegionAttachments) {
shapes.setColor(attachmentLineColor);
Array<Slot> slots = skeleton.getSlots();