mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
entity.addComponent(mov);
}
if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) {
RadiusComponent rad = new RadiusComponent();
rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS);