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if (r.checkAndAdd(this)) { return; } } delegate.render(this, r); } } /** * <code>updateWorldBound</code> merges the bounds of all the children maintained by this node. This will allow for
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final RenderDelegate delegate = getCurrentRenderDelegate(); if (delegate == null) { r.draw((Renderable) this); } else { delegate.render(this, r); } } /** * Sorts the lights based on distance to mesh bounding volume
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final RenderDelegate delegate = getCurrentRenderDelegate(); if (delegate == null) { r.draw((Renderable) this); } else { delegate.render(this, r); } } @Override public void updateWorldBound(final boolean recurse) {