Package com.ardor3d.util.scenegraph

Examples of com.ardor3d.util.scenegraph.RenderDelegate.render()


                if (r.checkAndAdd(this)) {
                    return;
                }
            }

            delegate.render(this, r);
        }
    }

    /**
     * <code>updateWorldBound</code> merges the bounds of all the children maintained by this node. This will allow for
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        final RenderDelegate delegate = getCurrentRenderDelegate();
        if (delegate == null) {
            r.draw((Renderable) this);
        } else {
            delegate.render(this, r);
        }
    }

    /**
     * Sorts the lights based on distance to mesh bounding volume
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        final RenderDelegate delegate = getCurrentRenderDelegate();
        if (delegate == null) {
            r.draw((Renderable) this);
        } else {
            delegate.render(this, r);
        }
    }

    @Override
    public void updateWorldBound(final boolean recurse) {
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