final CompileOptions options = new CompileOptions();
options.setDisplayList(true);
SceneCompiler.compile(heavyNode, renderer, options);
final Object contextRef = ContextManager.getCurrentContext().getGlContextRep();
final RenderDelegate delegate = heavyNode.getRenderDelegate(contextRef);
for (final Spatial spatial : compiledNodes.getChildren()) {
spatial.setRenderDelegate(delegate, contextRef);
}
}