Package com.almworks.sqlite4java

Examples of com.almworks.sqlite4java.SQLiteStatement.columnString()


          while (st.step()) {
            Champion newChamp = new Champion();
            int i = 0; // first column is id
            newChamp.ID = st.columnInt(i); i++;
            newChamp.name = st.columnString(i); i++;
            newChamp.displayName = st.columnString(i); i++;
            newChamp.title = st.columnString(i); i++;
            newChamp.iconPath = st.columnString(i); i++;
            newChamp.portraitPath = st.columnString(i); i++;
            newChamp.splashPath = st.columnString(i); i++;
            newChamp.danceVideoPath = st.columnString(i); i++; i++; // TODO: tags
View Full Code Here


            Champion newChamp = new Champion();
            int i = 0; // first column is id
            newChamp.ID = st.columnInt(i); i++;
            newChamp.name = st.columnString(i); i++;
            newChamp.displayName = st.columnString(i); i++;
            newChamp.title = st.columnString(i); i++;
            newChamp.iconPath = st.columnString(i); i++;
            newChamp.portraitPath = st.columnString(i); i++;
            newChamp.splashPath = st.columnString(i); i++;
            newChamp.danceVideoPath = st.columnString(i); i++; i++; // TODO: tags
            newChamp.description = st.columnString(i); i++;
View Full Code Here

            int i = 0; // first column is id
            newChamp.ID = st.columnInt(i); i++;
            newChamp.name = st.columnString(i); i++;
            newChamp.displayName = st.columnString(i); i++;
            newChamp.title = st.columnString(i); i++;
            newChamp.iconPath = st.columnString(i); i++;
            newChamp.portraitPath = st.columnString(i); i++;
            newChamp.splashPath = st.columnString(i); i++;
            newChamp.danceVideoPath = st.columnString(i); i++; i++; // TODO: tags
            newChamp.description = st.columnString(i); i++;
            newChamp.quote = st.columnString(i); i++;
View Full Code Here

            newChamp.ID = st.columnInt(i); i++;
            newChamp.name = st.columnString(i); i++;
            newChamp.displayName = st.columnString(i); i++;
            newChamp.title = st.columnString(i); i++;
            newChamp.iconPath = st.columnString(i); i++;
            newChamp.portraitPath = st.columnString(i); i++;
            newChamp.splashPath = st.columnString(i); i++;
            newChamp.danceVideoPath = st.columnString(i); i++; i++; // TODO: tags
            newChamp.description = st.columnString(i); i++;
            newChamp.quote = st.columnString(i); i++;
            newChamp.quoteAuthor = st.columnString(i); i++;
View Full Code Here

            newChamp.name = st.columnString(i); i++;
            newChamp.displayName = st.columnString(i); i++;
            newChamp.title = st.columnString(i); i++;
            newChamp.iconPath = st.columnString(i); i++;
            newChamp.portraitPath = st.columnString(i); i++;
            newChamp.splashPath = st.columnString(i); i++;
            newChamp.danceVideoPath = st.columnString(i); i++; i++; // TODO: tags
            newChamp.description = st.columnString(i); i++;
            newChamp.quote = st.columnString(i); i++;
            newChamp.quoteAuthor = st.columnString(i); i++;
            newChamp.range = st.columnInt(i); i++;
View Full Code Here

            newChamp.displayName = st.columnString(i); i++;
            newChamp.title = st.columnString(i); i++;
            newChamp.iconPath = st.columnString(i); i++;
            newChamp.portraitPath = st.columnString(i); i++;
            newChamp.splashPath = st.columnString(i); i++;
            newChamp.danceVideoPath = st.columnString(i); i++; i++; // TODO: tags
            newChamp.description = st.columnString(i); i++;
            newChamp.quote = st.columnString(i); i++;
            newChamp.quoteAuthor = st.columnString(i); i++;
            newChamp.range = st.columnInt(i); i++;
            newChamp.movementSpeed = st.columnInt(i); i++;
View Full Code Here

            newChamp.title = st.columnString(i); i++;
            newChamp.iconPath = st.columnString(i); i++;
            newChamp.portraitPath = st.columnString(i); i++;
            newChamp.splashPath = st.columnString(i); i++;
            newChamp.danceVideoPath = st.columnString(i); i++; i++; // TODO: tags
            newChamp.description = st.columnString(i); i++;
            newChamp.quote = st.columnString(i); i++;
            newChamp.quoteAuthor = st.columnString(i); i++;
            newChamp.range = st.columnInt(i); i++;
            newChamp.movementSpeed = st.columnInt(i); i++;
            newChamp.armorBase = st.columnDouble(i); i++;
View Full Code Here

            newChamp.iconPath = st.columnString(i); i++;
            newChamp.portraitPath = st.columnString(i); i++;
            newChamp.splashPath = st.columnString(i); i++;
            newChamp.danceVideoPath = st.columnString(i); i++; i++; // TODO: tags
            newChamp.description = st.columnString(i); i++;
            newChamp.quote = st.columnString(i); i++;
            newChamp.quoteAuthor = st.columnString(i); i++;
            newChamp.range = st.columnInt(i); i++;
            newChamp.movementSpeed = st.columnInt(i); i++;
            newChamp.armorBase = st.columnDouble(i); i++;
            newChamp.armorLevel = st.columnDouble(i); i++;
View Full Code Here

            newChamp.portraitPath = st.columnString(i); i++;
            newChamp.splashPath = st.columnString(i); i++;
            newChamp.danceVideoPath = st.columnString(i); i++; i++; // TODO: tags
            newChamp.description = st.columnString(i); i++;
            newChamp.quote = st.columnString(i); i++;
            newChamp.quoteAuthor = st.columnString(i); i++;
            newChamp.range = st.columnInt(i); i++;
            newChamp.movementSpeed = st.columnInt(i); i++;
            newChamp.armorBase = st.columnDouble(i); i++;
            newChamp.armorLevel = st.columnDouble(i); i++;
            newChamp.manaBase = st.columnInt(i); i++;
View Full Code Here

            newChamp.attackLevel = st.columnDouble(i); i++;
            newChamp.ratingAttack = st.columnInt(i); i++;
            newChamp.ratingDefense = st.columnInt(i); i++;
            newChamp.ratingDifficulty = st.columnInt(i); i++;
            newChamp.ratingMagic = st.columnInt(i); i++;
            newChamp.tips = st.columnString(i); i++;
            newChamp.opponentTips = st.columnString(i); i++;
            newChamp.selectSoundPath = st.columnString(i); i++;
 
            SQLiteStatement skinsDB = connection
                .prepare("SELECT * FROM championskins WHERE championId = ?");
View Full Code Here

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