i++;
newItem.percentCritChanceMod = st.columnInt(i);
i++;
newItem.flatCritDamageMod = st.columnInt(i);
i++;
newItem.percentCritDamageMod = st.columnInt(i);
i++;
newItem.flatMagicResistMod = st.columnInt(i);
i++;
newItem.percentMagicResistMod = st.columnInt(i);
i++;