Examples of computeXOffset()


Examples of ch.sahits.game.graphic.display.util.OffsetCalculator.computeXOffset()

   */
  private void initPortPolygons(double scale,Rectangle bounds) {
    // TODO implement PolygonLoader
    OffsetCalculator offsetter = new OffsetCalculator(getBounds().x+bounds.x, getBounds().y+bounds.y); // top left corner of this view plus any black borders
    NamedPolygon poly = new NamedPolygon(polyNames[0]);
    poly.addPoint(offsetter.computeXOffset(508, scale), offsetter.computeYOffset(678, scale));
    poly.addPoint(offsetter.computeXOffset(574, scale), offsetter.computeYOffset(520, scale));
    poly.addPoint(offsetter.computeXOffset(534, scale), offsetter.computeYOffset(546, scale));
    poly.addPoint(offsetter.computeXOffset(736, scale), offsetter.computeYOffset(586, scale));
    poly.addPoint(offsetter.computeXOffset(702, scale), offsetter.computeYOffset(672, scale));
    poly.addPoint(offsetter.computeXOffset(786, scale), offsetter.computeYOffset(758, scale));
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Examples of ch.sahits.game.graphic.display.util.OffsetCalculator.computeXOffset()

  private void initPortPolygons(double scale,Rectangle bounds) {
    // TODO implement PolygonLoader
    OffsetCalculator offsetter = new OffsetCalculator(getBounds().x+bounds.x, getBounds().y+bounds.y); // top left corner of this view plus any black borders
    NamedPolygon poly = new NamedPolygon(polyNames[0]);
    poly.addPoint(offsetter.computeXOffset(508, scale), offsetter.computeYOffset(678, scale));
    poly.addPoint(offsetter.computeXOffset(574, scale), offsetter.computeYOffset(520, scale));
    poly.addPoint(offsetter.computeXOffset(534, scale), offsetter.computeYOffset(546, scale));
    poly.addPoint(offsetter.computeXOffset(736, scale), offsetter.computeYOffset(586, scale));
    poly.addPoint(offsetter.computeXOffset(702, scale), offsetter.computeYOffset(672, scale));
    poly.addPoint(offsetter.computeXOffset(786, scale), offsetter.computeYOffset(758, scale));
    poly.addPoint(offsetter.computeXOffset(526, scale), offsetter.computeYOffset(756, scale));
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Examples of ch.sahits.game.graphic.display.util.OffsetCalculator.computeXOffset()

    // TODO implement PolygonLoader
    OffsetCalculator offsetter = new OffsetCalculator(getBounds().x+bounds.x, getBounds().y+bounds.y); // top left corner of this view plus any black borders
    NamedPolygon poly = new NamedPolygon(polyNames[0]);
    poly.addPoint(offsetter.computeXOffset(508, scale), offsetter.computeYOffset(678, scale));
    poly.addPoint(offsetter.computeXOffset(574, scale), offsetter.computeYOffset(520, scale));
    poly.addPoint(offsetter.computeXOffset(534, scale), offsetter.computeYOffset(546, scale));
    poly.addPoint(offsetter.computeXOffset(736, scale), offsetter.computeYOffset(586, scale));
    poly.addPoint(offsetter.computeXOffset(702, scale), offsetter.computeYOffset(672, scale));
    poly.addPoint(offsetter.computeXOffset(786, scale), offsetter.computeYOffset(758, scale));
    poly.addPoint(offsetter.computeXOffset(526, scale), offsetter.computeYOffset(756, scale));
    int meanY = (poly.ypoints[1] + poly.ypoints[5]) / 2;
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Examples of ch.sahits.game.graphic.display.util.OffsetCalculator.computeXOffset()

    OffsetCalculator offsetter = new OffsetCalculator(getBounds().x+bounds.x, getBounds().y+bounds.y); // top left corner of this view plus any black borders
    NamedPolygon poly = new NamedPolygon(polyNames[0]);
    poly.addPoint(offsetter.computeXOffset(508, scale), offsetter.computeYOffset(678, scale));
    poly.addPoint(offsetter.computeXOffset(574, scale), offsetter.computeYOffset(520, scale));
    poly.addPoint(offsetter.computeXOffset(534, scale), offsetter.computeYOffset(546, scale));
    poly.addPoint(offsetter.computeXOffset(736, scale), offsetter.computeYOffset(586, scale));
    poly.addPoint(offsetter.computeXOffset(702, scale), offsetter.computeYOffset(672, scale));
    poly.addPoint(offsetter.computeXOffset(786, scale), offsetter.computeYOffset(758, scale));
    poly.addPoint(offsetter.computeXOffset(526, scale), offsetter.computeYOffset(756, scale));
    int meanY = (poly.ypoints[1] + poly.ypoints[5]) / 2;
    portPolygons.put(meanY, poly); // maybe we should use meanX instead
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Examples of ch.sahits.game.graphic.display.util.OffsetCalculator.computeXOffset()

    NamedPolygon poly = new NamedPolygon(polyNames[0]);
    poly.addPoint(offsetter.computeXOffset(508, scale), offsetter.computeYOffset(678, scale));
    poly.addPoint(offsetter.computeXOffset(574, scale), offsetter.computeYOffset(520, scale));
    poly.addPoint(offsetter.computeXOffset(534, scale), offsetter.computeYOffset(546, scale));
    poly.addPoint(offsetter.computeXOffset(736, scale), offsetter.computeYOffset(586, scale));
    poly.addPoint(offsetter.computeXOffset(702, scale), offsetter.computeYOffset(672, scale));
    poly.addPoint(offsetter.computeXOffset(786, scale), offsetter.computeYOffset(758, scale));
    poly.addPoint(offsetter.computeXOffset(526, scale), offsetter.computeYOffset(756, scale));
    int meanY = (poly.ypoints[1] + poly.ypoints[5]) / 2;
    portPolygons.put(meanY, poly); // maybe we should use meanX instead
  }
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Examples of ch.sahits.game.graphic.display.util.OffsetCalculator.computeXOffset()

    poly.addPoint(offsetter.computeXOffset(508, scale), offsetter.computeYOffset(678, scale));
    poly.addPoint(offsetter.computeXOffset(574, scale), offsetter.computeYOffset(520, scale));
    poly.addPoint(offsetter.computeXOffset(534, scale), offsetter.computeYOffset(546, scale));
    poly.addPoint(offsetter.computeXOffset(736, scale), offsetter.computeYOffset(586, scale));
    poly.addPoint(offsetter.computeXOffset(702, scale), offsetter.computeYOffset(672, scale));
    poly.addPoint(offsetter.computeXOffset(786, scale), offsetter.computeYOffset(758, scale));
    poly.addPoint(offsetter.computeXOffset(526, scale), offsetter.computeYOffset(756, scale));
    int meanY = (poly.ypoints[1] + poly.ypoints[5]) / 2;
    portPolygons.put(meanY, poly); // maybe we should use meanX instead
  }
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Examples of ch.sahits.game.graphic.display.util.OffsetCalculator.computeXOffset()

    poly.addPoint(offsetter.computeXOffset(574, scale), offsetter.computeYOffset(520, scale));
    poly.addPoint(offsetter.computeXOffset(534, scale), offsetter.computeYOffset(546, scale));
    poly.addPoint(offsetter.computeXOffset(736, scale), offsetter.computeYOffset(586, scale));
    poly.addPoint(offsetter.computeXOffset(702, scale), offsetter.computeYOffset(672, scale));
    poly.addPoint(offsetter.computeXOffset(786, scale), offsetter.computeYOffset(758, scale));
    poly.addPoint(offsetter.computeXOffset(526, scale), offsetter.computeYOffset(756, scale));
    int meanY = (poly.ypoints[1] + poly.ypoints[5]) / 2;
    portPolygons.put(meanY, poly); // maybe we should use meanX instead
  }

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