newChamp.iconPath = st.columnString(i); i++;
newChamp.portraitPath = st.columnString(i); i++;
newChamp.splashPath = st.columnString(i); i++;
newChamp.danceVideoPath = st.columnString(i); i++; i++; // TODO: tags
newChamp.description = st.columnString(i); i++;
newChamp.quote = st.columnString(i); i++;
newChamp.quoteAuthor = st.columnString(i); i++;
newChamp.range = st.columnInt(i); i++;
newChamp.movementSpeed = st.columnInt(i); i++;
newChamp.armorBase = st.columnDouble(i); i++;
newChamp.armorLevel = st.columnDouble(i); i++;