ShapeRenderer var6 = ShapeRenderer.instance;
int var7 = this.minecraft.textureManager.load("/dirt.png");
GL11.glBindTexture(3553, var7);
float var10 = 32.0F;
var6.begin();
var6.color(4210752);
var6.vertexUV(0.0F, (float)var5, 0.0F, 0.0F, (float)var5 / var10);
var6.vertexUV((float)var4, (float)var5, 0.0F, (float)var4 / var10, (float)var5 / var10);
var6.vertexUV((float)var4, 0.0F, 0.0F, (float)var4 / var10, 0.0F);
var6.vertexUV(0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
var6.end();