(float) SimplexNoise.noise(x * NS, y * NS, z * NS) * 0.5f);
}
}
}
println("noise done");
volume.closeSides();
long t0 = System.nanoTime();
// store in IsoSurface and compute surface mesh for the given threshold
// value
mesh = new TriangleMesh("iso", 4000000, 12000000);
surface = new HashIsoSurface(volume, 0.33f);