Examples of closeInventory()


Examples of net.glowstone.entity.GlowPlayer.closeInventory()

    public void handle(GlowSession session, CloseWindowMessage message) {
        final GlowPlayer player = session.getPlayer();

        // todo: drop items from workbench, enchant inventory, own crafting grid if needed

        player.closeInventory();

        if (player.getItemOnCursor() != null) {
            // player.getWorld().dropItem(player.getEyeLocation(), player.getItemInHand());
            if (player.getGameMode() != GameMode.CREATIVE) {
                player.getInventory().addItem(player.getItemOnCursor());
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Examples of org.bukkit.entity.Player.closeInventory()

          IdentifyItemEvent iie = new IdentifyItemEvent(tool);
          plugin.getServer().getPluginManager().callEvent(iie);
          if (iie.isCancelled()) {
            p.sendMessage(ChatColor.RED
                + "You are unable to identify right now.");
            p.closeInventory();
            e.setUseItemInHand(Result.DENY);
            e.setCancelled(true);
            return;
          }
          pi.setItemInHand(null);
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Examples of org.bukkit.entity.Player.closeInventory()

          p.sendMessage(ChatColor.GREEN
              + "You have identified an item!");
          p.updateInventory();
          e.setUseItemInHand(Result.DENY);
          e.setCancelled(true);
          p.closeInventory();
          return;
        }
        p.sendMessage(ChatColor.RED + "You have no items to identify.");
        p.closeInventory();
        e.setUseItemInHand(Result.DENY);
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Examples of org.bukkit.entity.Player.closeInventory()

          e.setCancelled(true);
          p.closeInventory();
          return;
        }
        p.sendMessage(ChatColor.RED + "You have no items to identify.");
        p.closeInventory();
        e.setUseItemInHand(Result.DENY);
        e.setCancelled(true);
        return;
      }
    }
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Examples of org.bukkit.entity.Player.closeInventory()

      case HEAL: PlayerUtil.heal(player); break;
      case FEED: PlayerUtil.feed(player); break;

      case TELEPORT_PLAYER:
        player.closeInventory();
        showPlayerTeleportMenu(player);
        break;
    }
  }
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