conditions = condition.size;
}
CLGL xl = (CLGL) cl;
int ret = xl.clEnqueueReleaseGLObjects(ID, glObjectIDs.remaining(), glObjectIDs,
conditions, conditionIDs,
events==null ? null : events.IDs);
if(ret != CL_SUCCESS) {
throw newException(ret, "can not release " + glObjectIDs + "with " + toStr(condition, events));