if (whichUnitView.equals("LayeredUnitView")) {
return new QuadIsoLayUnitView(position, this, quadMap, registry,
tilesIsoImageSet, size, properties, gameData);
} else {
Messages messages = Messages.getMessages();
messages.err("QuadIsoLayeredFV", whichUnitView
+ " is not a valid unit-view!!!");
messages.err("QuadIsoLayeredFV",
"--> Using LayeredUnitView instead");
return new QuadIsoLayUnitView(position, this, quadMap, registry,
tilesIsoImageSet, size, properties, gameData);