double starPointRadius = halfTableWidth * (1.0 - cut.relStarLength)
+ radius * cut.relStarLength;
double lowerGirdleInner = radius * (1.0 - cut.relLowerHalfLength);
MeshBuilder b = MeshBuilder.fromCylinder(radius, -culetBottom, 64);
b.translate(new Vector3(0, 0, culetBottom));
for (int i = 0; i < 8; i++) {
double theta0 = 2.0 * Math.PI * ((double) i) / 8.0;
double theta1 = 2.0 * Math.PI * (((double) i) + 0.5) / 8.0;