Examples of canSustainLeaves()


Examples of net.minecraft.block.Block.canSustainLeaves()

                    for (int posY = y - range; posY <= y + range; posY++)
                    {
                        for (int posZ = z - range; posZ <= z + range; posZ++)
                        {
                            Block block = world.getBlock(posX, posY, posZ);
                            if (block != null && block.canSustainLeaves(world, posX, posY, posZ))
                                nearbyTree = true;
                        }
                    }
                }
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Examples of net.minecraft.block.Block.canSustainLeaves()

                {
                    for (int var14 = -rangeWood; var14 <= rangeWood; ++var14)
                    {
                        final Block block = world.getBlock(x + var12, y + var13, z + var14);
                       
                        if (block != null && block.canSustainLeaves(world, x + var12, y + var13, z + var14))
                        {
                            adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = 0;
                        }
                        else if (block != null && block.isLeaves(world, x + var12, y + var13, z + var14))
                        {
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Examples of net.minecraft.block.Block.canSustainLeaves()

                {
                    for (int var14 = -rangeWood; var14 <= rangeWood; ++var14)
                    {
                        final Block block = world.getBlock(x + var12, y + var13, z + var14);
                       
                        if (block != null && block.canSustainLeaves(world, x + var12, y + var13, z + var14))
                        {
                            adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = 0;
                        }
                        else if (block != null && block.isLeaves(world, x + var12, y + var13, z + var14))
                        {
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Examples of net.minecraft.block.Block.canSustainLeaves()

                {
                    for (int var14 = -rangeWood; var14 <= rangeWood; ++var14)
                    {
                        final Block block = world.getBlock(x + var12, y + var13, z + var14);
                       
                        if (block != null && block.canSustainLeaves(world, x + var12, y + var13, z + var14))
                        {
                            adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = 0;
                        }
                        else if (block != null && block.isLeaves(world, x + var12, y + var13, z + var14))
                        {
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