&& client.game.getBoard().getHex(ce.getPosition())
.containsTerrain(Terrains.WATER));
setBackUpEnabled(!isAero && butWalk.isEnabled());
setChargeEnabled(ce.canCharge());
setDFAEnabled(ce.canDFA());
setRamEnabled(ce.canRam());
if (isInfantry) {
if (client.game.containsMinefield(ce.getPosition())) {
setClearEnabled(true);
} else {