k++;
if (movingobjectposition.sideHit == 4)
i--;
if (movingobjectposition.sideHit == 5)
i++;
if (!ep.canPlayerEdit(i, j, k))
return itemstack;
if (world.isAirBlock(i, j, k) || !world.getBlockMaterial(i, j, k).isSolid())
Magic.Destruction.icespike(world, i, j, k);
}
return itemstack;