public void plantBomb(final long timer)
{
final Player player = map.getPlayer();
// Check if player can plant any bomb at all
if (player.canPlantBomb()) {
// If there is any bomb on this place. One bomb, one block
for (Bomb b : map.getBombs())
{
if (player.getX() > GameMap.getTilePosition(b.getX()) * GameMap.BLOCK_SIZE &&