max = 10 * pix;
Block below = WorldPlugin.getBlock(iBlockAccess, x, y - 1, z);
World world = Game.getWorld();
if (PostConnectionHelper.connect(iBlockAccess, x, y, z, ForgeDirection.DOWN) != ConnectStyle.NONE
|| iBlockAccess.isSideSolid(x, y - 1, z, ForgeDirection.UP, true)
|| (below != null && below.canPlaceTorchOnTop(world, x, y - 1, z))) {
info.setBlockBounds(min, 0, min, max, 15 * pix, max);
RenderFakeBlock.renderBlock(info, iBlockAccess, x, y, z, true, false);
}
// Post Connections