boolean temp = renderer.renderAllFaces;
renderer.renderAllFaces = true;
GlassPaneConnected pane = (GlassPaneConnected) block;
boolean flag = pane.canPaneConnectTo(world, x, y, z, EAST);
boolean flag1 = pane.canPaneConnectTo(world, x, y, z, WEST);
boolean flag2 = pane.canPaneConnectTo(world, x, y, z, SOUTH);
boolean flag3 = pane.canPaneConnectTo(world, x, y, z, NORTH);
IIcon sideTexture = pane.getSideTextureIndex();