return 0;
}
Map<ForgeDirection, IFluidHandler> handlers = getNeighbouringFluidHandlers();
for (Entry<ForgeDirection, IFluidHandler> entry : handlers.entrySet()) {
IoMode mode = getIoMode(entry.getKey());
if(mode.canOutput()) {
int res = entry.getValue().fill(entry.getKey().getOpposite(), resource, doFill);
if(res > 0) {
return res;
}
}