butDigIn.setEnabled(false);
}
butShakeOff.setEnabled((ce instanceof Tank)
&& (ce.getSwarmAttackerId() != Entity.NONE));
setLayMineEnabled(ce.canLayMine());
setFleeEnabled(ce.canFlee());
if (client.game.getOptions().booleanOption("vehicles_can_eject")) { //$NON-NLS-1$
setEjectEnabled((!isInfantry)
&& !(isMech && (((Mech) ce).getCockpitType() == Mech.COCKPIT_TORSO_MOUNTED))
&& ce.isActive());