return;
}
// can this player/entity act right now?
final boolean assaultDrop = packet.getBooleanValue(4);
if (!game.getTurn().isValid(connId, entity, game) || !(game.getBoard().isLegalDeployment(coords, entity.getOwner()) || (assaultDrop && game.getOptions().booleanOption("assault_drop") && entity.canAssaultDrop()))) {
System.err.println("error: server got invalid deployment packet");
return;
}
// looks like mostly everything's okay