int fortune = EnchantmentHelper.getFortuneModifier(player);
this.dropBlockAsItem(world, x, y, z, meta, fortune);
Material var8 = world.getBlockMaterial(x, y - 1, z);
if((var8.blocksMovement() || var8.isLiquid()) && meta == 0)
{
world.setBlock(x, y, z, Block.waterMoving.blockID);
}
}
}