new Vect(housing.getXCoord() - 1, housing.getYCoord(), housing.getZCoord()),
new Vect(housing.getXCoord(), housing.getYCoord(), housing.getZCoord() + 1),
new Vect(housing.getXCoord(), housing.getYCoord(), housing.getZCoord() - 1) };
for (Vect target : possibleTargets) {
if (!world.blockExists(target.x, target.y, target.z))
continue;
TileEntity entity = world.getTileEntity(target.x, target.y, target.z);
if (entity == null)
continue;