return;
}
BlockType blockType = ItemTable.instance().getBlock(block.getType());
if (blockType != null) {
blockType.blockDestroy(player, block, face);
}
// destroy the block
if (!block.isEmpty() && !block.isLiquid() && player.getGameMode() != GameMode.CREATIVE) {
for (ItemStack drop : block.getDrops(holding)) {