for (int i = -radius; i <= radius; ++i)
for (int j = -radius; j <= radius; ++j)
for (int k = -radius; k <= radius; ++k) {
Block neighbor = world.getBlock(x + i, y + j, z + k);
neighbor.beginLeavesDecay(world, x + i, y + j, z + k);
}
}
@Override
public int onBlockPlaced(World world, int x, int y, int z, int side, float par6, float par7, float par8, int meta) {