Examples of beginGL()


Examples of processing.opengl.PGraphicsOpenGL.beginGL()

    }


    public void updateAndDraw(){
      PGraphicsOpenGL pgl = (PGraphicsOpenGL)p.g;         // processings opengl graphics object
      GL gl = pgl.beginGL();                // JOGL's GL object

      gl.glEnable( GL.GL_BLEND );             // enable blending
     
      if(!drawFluid)
        fadeToColor(p, gl, 0, 0, 0, 0.05f);
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Examples of processing.opengl.PGraphicsOpenGL.beginGL()

      double[] model = new double[16];
      double[] mousePosArr = new double[4];
     
      try{
      PGraphicsOpenGL pgl = ((PGraphicsOpenGL)applet.g);
      GL gl = pgl.beginGL()
      GLU glu = pgl.glu;
     
          gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0);
          gl.glGetDoublev(GL.GL_PROJECTION_MATRIX, proj, 0);
          gl.glGetDoublev(GL.GL_MODELVIEW_MATRIX, model, 0);
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Examples of processing.opengl.PGraphicsOpenGL.beginGL()

  public static Vector3D project(PApplet applet, Vector3D point){
    switch (MT4jSettings.getInstance().getRendererMode()) {
    case MT4jSettings.OPENGL_MODE:
      try{
        PGraphicsOpenGL pgl = ((PGraphicsOpenGL)applet.g);
        GL gl   = pgl.beginGL()
        GLU glu = pgl.glu;
        Vector3D returnVect = projectGL(gl, glu, point);
        pgl.endGL();
        return returnVect;
      }catch(Exception e){
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Examples of processing.opengl.PGraphicsOpenGL.beginGL()

          Vector3D NewPt = bSphere.getIntersectionLocal(invertedRay);
         
         
          if (NewPt != null){
            PGraphicsOpenGL pgl = ((PGraphicsOpenGL)applet.g);
          GL gl   = pgl.beginGL()
            gl.glPushMatrix();
              gl.glMultMatrixf(shape.getGlobalMatrix().toFloatBuffer());
              NewPt = Tools3D.projectGL(gl, pgl.glu, NewPt, NewPt);
            gl.glPopMatrix();
            pgl.endGL();
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Examples of processing.opengl.PGraphicsOpenGL.beginGL()

         
          Vector3D NewPt = bSphere.getIntersectionLocal(invertedRay);
         
          if (NewPt != null){
            PGraphicsOpenGL pgl = ((PGraphicsOpenGL)applet.g);
          GL gl   = pgl.beginGL()
            gl.glPushMatrix();
              gl.glMultMatrixf(shape.getGlobalMatrix().toFloatBuffer());
              NewPt = Tools3D.projectGL(gl, pgl.glu, NewPt, NewPt);
            gl.glPopMatrix();
            pgl.endGL();
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