Examples of barrackAction()


Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.barrackAction()

    }
    if (siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF) > 0)
    {
      actor.doCast(SkillTable.getInstance().getInfo(5432, siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF)), actor, false);
    }
    siegeEvent.barrackAction(0, false);
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.barrackAction()

    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    siegeEvent.barrackAction(0, true);
    siegeEvent.broadcastTo(SystemMsg.THE_BARRACKS_HAVE_BEEN_SEIZED, SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
    Functions.npcShout(actor, NpcString.YOU_MAY_HAVE_BROKEN_OUR_ARROWS_BUT_YOU_WILL_NEVER_BREAK_OUR_WILL_ARCHERS_RETREAT);
    super.onEvtDead(killer);
    siegeEvent.checkBarracks();
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.barrackAction()

    }
    if (siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF) > 0)
    {
      actor.doCast(SkillTable.getInstance().getInfo(5432, siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF)), actor, false);
    }
    siegeEvent.barrackAction(2, false);
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.barrackAction()

    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    siegeEvent.barrackAction(2, true);
    siegeEvent.broadcastTo(SystemMsg.THE_BARRACKS_HAVE_BEEN_SEIZED, SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
    Functions.npcShout(actor, NpcString.AT_LAST_THE_MAGIC_FIELD_THAT_PROTECTS_THE_FORTRESS_HAS_WEAKENED_VOLUNTEERS_STAND_BACK);
    super.onEvtDead(killer);
    siegeEvent.checkBarracks();
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.barrackAction()

    }
    if (siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF) > 0)
    {
      actor.doCast(SkillTable.getInstance().getInfo(5432, siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF)), actor, false);
    }
    siegeEvent.barrackAction(4, false);
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.barrackAction()

    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    siegeEvent.barrackAction(4, true);
    siegeEvent.broadcastTo(SystemMsg.THE_BARRACKS_HAVE_BEEN_SEIZED, SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
    Functions.npcShout(actor, NpcString.I_FEEL_SO_MUCH_GRIEF_THAT_I_CANT_EVEN_TAKE_CARE_OF_MYSELF);
    super.onEvtDead(killer);
    siegeEvent.checkBarracks();
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.barrackAction()

    }
    if (siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF) > 0)
    {
      actor.doCast(SkillTable.getInstance().getInfo(5432, siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF)), actor, false);
    }
    siegeEvent.barrackAction(1, false);
  }
 
  /**
   * Method onEvtDead.
   * @param killer Creature
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.barrackAction()

    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    siegeEvent.barrackAction(1, true);
    siegeEvent.broadcastTo(SystemMsg.THE_BARRACKS_HAVE_BEEN_SEIZED, SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
    Functions.npcShout(actor, NpcString.AIIEEEE_COMMAND_CENTER_THIS_IS_GUARD_UNIT_WE_NEED_BACKUP_RIGHT_AWAY);
    super.onEvtDead(killer);
    siegeEvent.checkBarracks();
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.barrackAction()

    FortressSiegeEvent siegeEvent = getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    siegeEvent.barrackAction(3, false);
  }
 
  /**
   * Method onBypassFeedback.
   * @param player Player
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.barrackAction()

    if (siegeEvent == null)
    {
      return;
    }
    siegeEvent.spawnAction(FortressSiegeEvent.IN_POWER_UNITS, false);
    siegeEvent.barrackAction(3, true);
    siegeEvent.broadcastTo(SystemMsg.THE_BARRACKS_HAVE_BEEN_SEIZED, SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
    onDecay();
    siegeEvent.checkBarracks();
  }
 
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