if (axesManager.canActivateAbility()) {
mcMMOPlayer.checkAbilityActivation(SkillType.AXES);
}
if (axesManager.canUseAxeMastery()) {
finalDamage += axesManager.axeMastery();
}
if (axesManager.canCriticalHit(target)) {
finalDamage += axesManager.criticalHit(target, initialDamage);
}