for (EntityLivingBase ent : entsInBounds) {
if(!ent.isDead) {
FakePlayer fakee = getAttackera();
fakee.setCurrentItemOrArmor(0, getStackInSlot(0));
fakee.attackTargetEntityWithCurrentItem(ent);
useNutrient();
swingWeapon();
if(getStackInSlot(0).stackSize <= 0) {
setInventorySlotContents(0, null);
}