{
int depth = ip.cableConnectionRenderTo();
GL11.glTranslatef( 0.0f, 0.0f, -0.04f * (8 - depth) - 0.06f );
}
ip.renderInventory( BusRenderHelper.instance, renderer );
}
}
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;