//FIXME: there must be a better place to do this
if( phase == IGame.Phase.PHASE_DEPLOYMENT ) {
if(entity instanceof Aero) {
if(game.getOptions().booleanOption("at2_nukes") &&
((entity instanceof Dropship) || (entity instanceof Jumpship))) {
entity.applySantaAnna();
}
if(!((entity instanceof SmallCraft) || (entity instanceof Jumpship))) {
((Aero)entity).applyBombs();
}
}