GL11.glTranslated(-2 * clawTrans, 0, 0);
Claw2.render(size);
GL11.glPopMatrix();
if(carriedItem != null) {
if(renderOverride == null || renderOverride.applyRenderChangeIOUnit(carriedItem.getEntityItem())) {
GL11.glRotated(90, 1, 0, 0);
GL11.glTranslated(0, carriedItem.getEntityItem().getItem() instanceof ItemBlock ? 1.5 / 16D : 0.5 / 16D, -3 / 16D);
GL11.glRotated(-90, 0, 1, 0);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);