TextureManager var19 = this.textureManager;
for(var16 = 0; var16 < var19.animations.size(); ++var16) {
TextureFX var3;
(var3 = (TextureFX)var19.animations.get(var16)).anaglyph = var19.settings.anaglyph;
var3.animate();
var19.textureBuffer.clear();
var19.textureBuffer.put(var3.textureData);
var19.textureBuffer.position(0).limit(var3.textureData.length);
GL11.glTexSubImage2D(3553, 0, var3.textureId % 16 << 4, var3.textureId / 16 << 4, 16, 16, 6408, 5121, var19.textureBuffer);
}